This is my entry into the Godot Wild Jam (#43). My first ever game jam! Thank you to the Godot Wild Jam team for hosting this jam, it was a lot of fun!

In this puzzle game, you must connect the various blocks into the required shapes. Blocks will automatically connect when they are beside each other, and your shapes must fit the goal shapes perfectly!

I wanted to keep things very simple, so I could give myself the best chance of actually finishing a project. That being said... Making puzzle levels is harder than I was expecting! But, I'm happy with how it turned out.  Some levels are really easy, some are pretty hard, some are just for fun. The difficulty isn't as linear as I would want it to be, but I'm not good at making puzzles, so... :)


Note to judges:

First of all... Thank you! Full access to the repository is available if desired (you can message me for access on your Discord server: brentcrane#3537), which details the commits and progress made along the way. Game was entirely made from scratch by me, assets included, all during the timeframe of the game jam (with one exception: the "pop" sound made when pieces connect - I made that for a different project of mine <3).

There are a few things I wish I could have added (such as a "play next level" button, and music), but I think it's in a "good enough" state for my first jam. I learned a LOT in the process of making this, and actually finishing and publishing something feels fantastic. Thanks for playing!


Software used:

  • Godot
  • Inkscape
  • Aseprite


Theme:

"Combine"


Wildcard Used (sort of):

The More The Merrier: Control more than one character

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorbrentcrane
GenrePuzzle
Made withInkscape, Godot, Aseprite
Tags2D, blocks, Casual, connect, Godot, godot-wild-jam, Minimalist, My First Game Jam, Simple, slide
Average sessionA few minutes

Comments

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Very cool game! Its a really clever idea that I think would do really well on mobile if you could design more levels and maybe some other abilities for variation. My only real critique is that the levels either feel very easy or very challenging without much middle ground. And it didn't seem like the placement in where the level was in the hierarchy had much to do with difficulty. So, I think rearranging them could help with that and maybe designing some levels with a ramping difficulty curve. I played up until the final 3rd to last level and got stumped, but its a really fun, simple puzzle game. Good job!

PS there was a bug that I found on one of the levels where a block would disappear if I pressed my arrows keys to fast. On the same level I was even able to make a block go into the outer wall (the darker blocks).